Backfire
Devlog
- March 29, 2026 by frolicphoenix#devlog, #systems, #scriptable objects, #unityThis is devlog #2 for Backfire. Last time I talked about where the idea came from and what the core loop feels like. This time I want to talk about something less glamorous but just as important: how... Continue reading

- March 24, 2026 by frolicphoenix1#devlog, #game-design, #roguelite, #puzzle, #indie, #unity, #prototypeThis is the first devlog for Backfire, a roguelite puzzle game where tile-matching is your combat system, and your most dangerous enemy is your own casting circle. I want to use this post to talk abou... Continue reading

